A pair of shoes worn to enhance agility.
Account Bound
Agi + 1
Max HP + 10 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
An old Staff used by an ancient hero.
It seems old, but its hidden power seems to resonate with Ancient Hero Boots.
MATK + 155.
Cannot be destroyed in battle.
Every 2 Refine levels MATK+ 10.
Every 3 Refine levels [Earth Grave] damage increased by 12%.
When Refine level is 9 Variable Casting decreased by 10%.
When Refine level is 11 [Psychic Wave] skill cooltime decreased by 1s.
When equipped together with Ancient Hero Boots and attacking with magic attacks, with a fixed rate (3%) for 7s INT + 20, MATK+ 15%.
Weapon Lv : 4
Required Lv : 100
Required Job: Sorcerer Jobs
A modification cube that awakens a weapon.
Uses Shadow Staff that is refined to +9 at least.
Awakened Shadow Staff +7 will be obtained.
Caution! - when modified, equipped card and random options will be removed.
Indestructible.
MATK +195, MATK +5%.
When base level is 210 or higher, SPL +2, S.MATK +1.
For every 2 refine level, MATK +15.
For every 3 refine level, increases Earth Grave damage by 12%.
When refined to +7 or higher, increases neutral, earth, and poison magical damage by 15%.
When refined to +9 or higher, increases Psychic Wave and Poison Buster damage by 35%, reduces variable casting by 15%.
When refined to +11 or higher, increases Psychic Wave and Poison Buster damage by additional 15%, and reduce Psychic Wave cooldown by 1 second.
Set Bonus:
Shadow Staff-LT [2]
Hero Boots-LT [1]
MATK +10%, S.MATK +2.
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[Grade Bonus]
[Grade D] MATK +3%.
[Grade C] increases neutral, earth, and poison magical damage by 15%, S.MATK +1.
[Grade B] SPL + 3, S.MATK + 2.
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Shadowy shoes made using dark forces, and enchanted with a spell to protect their wearer when danger approaches.
Mdef + 10
Adds a chance of casting Level 3 Cloaking on the user when receiving a magical attack.
If a higher level of this skill is known, it will be cast instead.
Set Bonus
Shadow Guard [1]
Shadow Walk
Adds a chance of inflicting Blind on the target when performing a physical attack.
Flee + 20 for 10 seconds when receiving a physical attack.
A pair of shoes helps the user to melt into the dark easily because it was made up of darkness, the opponent of light. The wizard who made this Shadow Walk imbued a magic to protect the wearer of itself.
Mdef + 10
Adds a chance of casting Level 2 Cloaking on the user when receiving a magical attack, if a higher level of this skill is known, it will be cast instead.
A glove worn to enhance dexterity.
Account Bound
Dex + 1
ATK + 1 per upgrade level of the item.
Set Bonus
Shadow Armor
Shadow Earring
Shadow Pendant
Shadow Shield
Shadow Shoes
Shadow Weapon
All Stats + 3
Sacred earrings that are said to protect the wearer.
Increase damage of neutral/fire
property magical damage by 2%.
Increase damage of neutral/fire
property magical damage by
additional 2% per 3 refine rate.
Increases Max HP by 10 per refine level
SET BONUS
Shadowspell Shadow Weapon
Shadowspell Shadow Pendant
Shadowspell Shadow Earring
Increase damage of Psychic Wave
as a percentage that is equivalent
to the sum of its refine rate.
Location : Accessory
A sacred necklace that is said to protect the wearer.
Increase damage of Meteor Storm by 5%.
Increase damage of Meteor Storm by
additional 3% per 2 refine rate.
Increases Max HP by 10 per refine level
SET BONUS
Shadowspell Shadow Weapon
Shadowspell Shadow Pendant
Shadowspell Shadow Earring
Increase damage of Psychic Wave
as a percentage that is equivalent
to the sum of its refine rate.
Location : Accessory
Gloves that bring out potential capabilities of the wearer.
When melee attacking,
adds a chance to autocast
Psychic Wave Lv. 3
When refined to +7 or higher,
adds a chance to autocast
Psychic Wave Lv. 3 or the highest
level learned by additional 1%.
When refined to +9 or higher,
adds a chance to autocast
Psychic Wave Lv. 3 or the highest
level learned by additional 2%.
SET BONUS
Shadowspell Shadow Weapon
Shadowspell Shadow Pendant
Shadowspell Shadow Earring
Increase damage of Psychic Wave
as a percentage that is equivalent
to the sum of its refine rate.
SET BONUS
Shadowchaser Shadow Shield
Shadowspell Shadow Weapon
Ignores magical defense
by 40% for all race except players,
ignores magical defense by additional
percentage that is equivalent to sum of
Shadowspell Shadow Weapon/Shadowchaser
Shadow Shield's refine rate.
Location: Weapon
A Muffler made out of unacquainted materials and techniques. It is the Manuk Sapha tribe's favorite muffler. There is a name inscribed on the tip of this worn out muffler, could it be the name of the owner?
Character Bound
Int +2.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MHP +300,
Increase tolerance to Neutral property by 5%,
Skill casting cannot be interrupted by damage from enemies but increases cast-time by 15%.
A little red hat with colorful pheasant feathers. It can be used to communicate with spirits.
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Mdef + 5.
When refined to 7, Int + 2.
When refined to 10 or higher, every 1 refine level, Int + 1.
When equipped by Magician classes, spell casting time -3%
When equipped by Soul Linker classes, have chance to autospell Estun Lv.5 when dealing magical damage.
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Location : Upper
A ring worn only by those belonging to the Shaman order.
It can teleport it's wearer in Glast Heim with the help of Sapphires.
Sapphires can be found at the Entrance to Glast Heim, Chivalry, St. Abbey, and Culvert.
MaxHP +50,
SP recovery +3%.
Shaman Set
Shaman Ring
Shaman's Hair Ornament
Shaman Earring.
MHP +300,
MATK +5%,
Increases resistance to Neutral property by 5%.