A glove that is mounted on the hand of hold the weapon to elicit potential abilities of the wearer.
Only for Sorcerer Classes.
Reduces Diamond Dust skill cooldown time by 1 second.
Each refine rate additionally reduces Diamond Dust skill cooldown time by 0.3 seconds.
Location : Weapon Weight : 0
A stone that unleashes the power of Sorcerer.
Gives effect as below.
Increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Middle), reduce cool time of Warmer skills by 15s.
When equipped with Professor Stone (Lower), reduce cool time of Psychic Wave by 2s.
[Lace La Zard]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
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[Aver De Dosh]
For every level of Earth Grave, increase magical damage of all property by 2%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone (Garment)
Increase Poison Burst damage by 15%.
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Set Bonus
Sorcerer Stone (Lower)
Sorcerer Stone II (Garment)
Increase Diamond Dust damage by 15%.
For every level of Diamond Dust, reduce variable casting time by 2%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone (Garment)
Increase Psychic Wave damage by 15%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone II (Garment)
Increase Varetyr Spear damage by 15%.
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[Aver De Dosh]
For every level of Diamond Dust, reduce variable casting time by 2%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone (Garment)
Increase Psychic Wave damage by 15%.
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Set Bonus
Sorcerer Stone (Middle)
Sorcerer Stone II (Garment)
Increase Varetyr Spear damage by 15%.
For every level of Striking, reduce fixed casting time by 0.1 seconds.
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Set Bonus
Sorcerer Stone (Upper)
Sorcerer Stone (Garment)
Reduces skill cooldown of Killing Cloud by 2 seconds.
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Set Bonus
Sorcerer Stone (Upper)
Sorcerer Stone II (Garment)
Increase Earth Grave damage by 15%.
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[Aver De Dosh]
For every level of Striking, reduce fixed casting time by 0.1 seconds.
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Set Bonus
Sorcerer Stone (Upper)
Sorcerer Stone (Garment)
Reduces skill cooldown of Killing Cloud by 2 seconds.
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Set Bonus
Sorcerer Stone (Upper)
Sorcerer Stone II (Garment)
Increase Earth Grave damage by 15%.
Stone that awakens the power of the Scholar.
Give the following abilities to the costume Lower slot.
MATK + 2 per 1 skill level of Hindsight.
[Aver De Dosh]
Stone that awakens the power of Sorcerer.
Give the following abilities to the costume Garment slot.
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
[Lace La Zard]
Increase damage of Diamond Dust by 15%
When equipped with Scholar Stone II(Upper), increase damage of Diamond Dust by additional 10%.
When equipped with Scholar Stone II(Middle), increase damage of Earth Grave by 20%.
When equipped with Scholar Stone II(Lower), reduce cooltime of Varetyr Spear by 1 sec.
Stone that awakens the power of the Scholar.
Give the following abilities to the costume Middle slot.
Increase damage of Fire Bolt, Cold Bolt, Lightning Bolt by 20%.
[Aver De Dosh]
Stone that awakens the power of the Scholar.
Give the following abilities to the costume Upper slot.
Increase damage of Earth Spike, Heavens Drive by 20%.
[Aver De Dosh]
A hat that promotes a sophisticated yet sleepy look. It once belonged to an ancient magician who was well known for her vast knowledge and lazy behavior, to the point she was nicknamed "The Great Unmoving Library".
Position: Upper
MATK + 2 for every 5 base Int.
Aspd + 5
Enables Level 5 Double Attack, if a higher level of Free Cast is known, it will be enabled at that level instead.
If upgrade level is +9 or higher,
Increases the damage of Cold Bolt, Fire Bolt and Lightning Bolt by 3% for every 5 base levels.
Increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 10%
When equipped with Professor Stone (Middle), reduce cool time of Warmer by 15s.
When equipped with Professor Stone (Lower), reduce cool time of Psychic Wave by 2s.
An outer armor worn over regular armor to grant additional defense. It can be used alone, but its defensive effect is lower.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
S.MATK +2.
If the total refine level is +15 or higher, MSP +3%, magic damage to all property enemies +5%.
If the total refine level is +18 or higher, ignore 50% of magic defense of all race enemies (excluding players).
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Set Bonus:
Sorcery Master Shadow Armor
Sorcery Master Shadow Shoes
Master Shadow Shield
S.MATK +2. Magic damage to all size enemies +5%.
If the total refine level is +27 or higher, ignore 10% of magic resistance of all race enemies (excluding players).
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Location : Armor
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
A holy necklace said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Pendant
Shoes that can be worn over regular footwear to grant additional defensive effects.
They can be used alone, but the defensive effect is small.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Location : Shoes
So hot! A headgear with the figure of Kafra Sorin! Her cute appearance made the price of this hat rise at the auction place.
Position: Upper
Decreases 5% damage from Demihuman monsters.
Decreases 5% damage from Human Player monsters.
Increases ATK + 50 for 10 seconds with low chance when physically attacked.
Cannot be upgraded.
Increase Exorcism of Malicious Soul damage by 2%.
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For every 2 refine level, increase Exorcism of Malicious Soul damage by additional 1%.
Increase Talisman of Black Tortoise damage by 2%.
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For every 2 refine level, increase Talisman of Black Tortoise damage by additional 1%.
Increase Talisman of Blue Dragon damage by 2%.
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For every 2 refine level, increase Talisman of Blue Dragon damage by additional 1%.