Special Spellbook prepared for your rapid growth.
MATK + 165
MATK + 2%
Increase non-attribute magic damage by 3%.
MATK + 3 per refine rate.
Increases MATK + 3 per 15 base levels up to level 180.
If refine rate is +7 or greater, increases non-attribute magic damage by an additional 2% per level of Life Replacement.
If refine rate is +9 or greater, increases magic damage against enemies of all sizes by 10%.
When equipped with Elemental Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
Increases magic damage against enemies of all sizes by 10%.
Psychic Wave damage increased by 1% per 15 base levels up to level 180.
When using Memorize, increases Psychic Wave damage by additional 20% for 60 seconds.
When equipped with Defiant Booster set (Robe, Muffler, Shoes, and Earrings),
MATK + 20
ASPD + 2
Increases Fire, Cold, and Lightning Bolt damage by 2% per 15 base levels up to level 180.
When Double Casting is used, Fire, Cold, and Lightning Bolt damage increases by additional 35% for 60 seconds.
One-handed staff of the Novices that can be used in Herosria.
Indestructible.
MATK + 130.
Increase fire and water attribute magic damage by 10%, decrease earth and wind attribute magic damage by 5%.
Decrease global cooldown by 10%, increase variable casting by 5%.
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Weapon Lv : 5
Sage's Magic Book that can be used in Herosria.
MATK + 130.
Fire, Water attribute magic damage increased by 10%, Earth, Wind attribute magic damage decreased by 5%.
Variable casting decreased by 15%, Global cooldown increased by 5%.
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Weapon Lv : 5
Wizard's two-handed staff that can be used in Herosria.
Indestructible.
MATK + 200.
Fire, Water attribute magic damage increased by 15%, Earth, Wind attribute magic damage decreased by 7%.
Global cooldown decreased by 15%, increases the variable casting time of skills by 7%
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Weapon Lv : 5
A single-handed staff of wizards that can be used in Herosria.
Indestructible.
MATK + 130.
Increase dark/immortal attribute magic damage by 10%, decrease fire/fire attribute magic damage by 5%.
MATK + 5%, decrease attack speed (increase delay after attack by 5%).
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Weapon Lv : 5
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
S.MATK +2.
When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.
When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon
Increases magic damage to all size enemies by 5%, S.MATK +2.
When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Location : Earring
A knife with resistance attributes.
AGI +2, MaxHP -2%.
Increase fire resistance by 2%.
Reduce water resistance by 5%.
When refined to +7 or higher, MaxHP +1%, additional fire resistance by 3%.
For each refine level above +7, additional MaxHP +1%.