A axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
------------------------
Indestructible in battle
MATK +210
------------------------
A one-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 210.
------------------------
A two-handed axe tainted by venomous magic, its gleam lost to corruption.
It no longer responds like other Glacier weapons, so you might need a different approach to wield it.
------------------------
Indestructible in battle.
MATK + 180.
------------------------
Increases Axe Boomerang damage by 20%.
Increases Axe Boomerang damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, increases Axe Boomerang damage by additional 20%.
If refine rate is 11 or higher, increases Axe Boomerang damage by additional 20%.
Increases Axe Stomp damage by 10%.
Increases Axe Stomp damage by additional 5% per 4 refine rate.
If refine rate is 9 or higher, increases Axe Stomp damage by additional 10%.
Increases Axe Tornado damage by 20%.
Increases Axe Tornado damage by additional 10% per 3 refine rate.
If refine rate is 9 or higher, reduces skill cooldown of Axe Tornado by 1 second.
If refine rate is 11 or higher, increases Axe Tornado damage by additional 20%.
A two-handed axe crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.
------------------------
Indestructible in battle
MATK +180
------------------------
Armor that has lost its light after being consumed by toxic demonic magic.
------------------------
ATK + 140.
------------------------
For every 2 refinement levels, POW + 1, CON + 1.
------------------------
At refinement level 7, ATK + 3%, P.ATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, melee/ranged physical damage + 10%.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
melee/ranged physical damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, ATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Armor [1]
Dim Glacier Manteau [1]
Dim Glacier Boots [1]
Dim Glacier Weapons [1]
for every 3 weapon refinement levels, ATK + 10,
if the weapon is Grade C or higher, P.ATK + 6, POW + 5, CON + 5,
if the weapon is Grade B or higher, P.ATK + 5, POW + 5, CON + 5 additional increase,
if the weapon is Grade A or higher, P.ATK + 4, POW + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, physical damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 5%, POW + 5, CON + 5.
[Grade C] melee/ranged physical damage + 10%.
[Grade B] ATK + 1% additional increase.
[Grade A] ATK + 2% additional increase.
------------------------
Robe that has lost its light after being consumed by toxic demonic magic.
------------------------
MATK + 140.
------------------------
For every 2 refinement levels, SPL + 1, CON + 1.
------------------------
At refinement level 7, MATK + 3%, S.MATK + 2.
------------------------
At refinement level 9, After Cast Delay - 5%, Variable Casting Time - 5%.
------------------------
At refinement level 11, increases all property magic damage by 10%.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
All property magic damage + 5%, Variable Casting Time - 5%, After Cast Delay - 5%, MATK increases by twice the total refinement level of this set.
------------------------
Set Bonus:
Dim Glacier Robe [1]
Dim Glacier Muffler [1]
Dim Glacier Shoes [1]
Dim Glacier Weapon
For every 3 weapon refinement levels, MATK + 10,
If the weapon is Grade C or higher, S.MATK + 6, SPL + 5, CON + 5,
If the weapon is Grade B or higher, S.MATK + 5, SPL + 5, CON + 5 additional increase,
If the weapon is Grade A or higher, S.MATK + 4, SPL + 5, CON + 5 additional increase, and when using Two-Handed Sword, Two-Handed Spear, Two-Handed Staff, Two-Handed Axe, Katar, Bow, Huuma Shuriken, or Firearms, magic damage to all property enemies + 20%.
------------------------
[Grade Bonus]
[Grade D] MATK + 5%, SPL + 5, CON + 5.
[Grade C] All property magic damage + 10%.
[Grade B] MATK + 1%.
[Grade A] MATK + 2%.
------------------------
Atk + 20 and increases melee and long ranged physical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Atk + 10%.
If refine rate is 11 or higher, P.Atk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases melee and long ranged physical damage by additional 10%.
Increases attack speed (reduces delay after attack by 7%).
If refine rate is 9 or higher, increases additional attack speed (reduces delay after attack by additional 8%).
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, ASPD + 1.
Cri + 4 and increases critical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, increases critical damage by additional 10%.
If refine rate is 11 or higher, C.Rate + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases critical damage by additional 10%.
Increases magical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all property enemies by additional 15%.
Increases magical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases magical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all race monsters by additional 15%.
Increases magical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases magical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases magical damage against all size enemies by additional 15%.
Matk + 20 and increases all property magical damage by 5% per 3 refine rate.
If refine rate is 9 or higher, Matk + 10%.
If refine rate is 11 or higher, S.Matk + 5.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases all property magical damage by additional 10%.
Increases physical damage against all property enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all property enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all property enemies by additional 15%.
Increases physical damage against all race monsters by 10%.
If refine rate is 9 or higher, increases physical damage against all race monsters by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all race monsters by additional 15%.
Increases physical damage against all size enemies by 10%.
If refine rate is 9 or higher, increases physical damage against all size enemies by additional 10%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, increases physical damage against all size enemies by additional 15%.
Reduces global cooldown by 7%.
If refine rate is 9 or higher, reduces global cooldown by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces global cooldown by additional 5%.
Reduces variable casting time by 7%.
If refine rate is 9 or higher, reduces variable casting time by additional 8%.
When enchanted on two-handed sword, two-handed spear, two-handed staff, two-handed axe, katar, bow, huuma shuriken, or firearms, reduces variable casting time by additional 5%.