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RENEWAL / MONSTERS

Hornet

#1004InsectSmallWind 1

HORNET

ANIMATION VIEWER

Hornet

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Level11
HP85
Base EXP158
Job EXP90
Base ATK2
Base MATK3
DEF7
MDEF1

Combat details

PassiveDetects hidden players
STR12
AGI24
VIT4
INT5
DEX6
LUK5
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
1292 ms
Attack Motion
792 ms
Damage Motion
216 ms
Ai
1
Class
Normal
Detector

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

A different era

Compare the base values at 1× rates.

StatRenewalPre-Renewal
Level118
HP85169
Base EXP15819
Job EXP9015
DEF75
MDEF15

Elemental damage received

Wind 1 defense
Neutral100%
Water90%
Earth150%
Fire100%
Wind25%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%

Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Hornet

2 static spawns

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

2
SkillLevelChanceCast / delayState & targetCondition
Piercing AttackWeapon · 15825%No added delay5 s recastattacktarget · cancelable: yesalways0
Wind Attribute AttackWeapon · 187120%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

3

Pet items

2
LOOK A LITTLE CLOSER

All data & sources

View on rAthena ↗

Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage

Full database properties
Id
1004
Aegis Name
HORNET
Name
Hornet
Level
11
Hp
85
Base Exp
158
Job Exp
90
Attack
2
Attack2
3
Defense
7
Magic Defense
1
Str
12
Agi
24
Vit
4
Int
5
Dex
6
Luk
5
Attack Range
1
Skill Range
10
Chase Range
12
Size
Small
Race
Insect
Element
Wind
Element Level
1
Walk Speed
150
Attack Delay
1292
Attack Motion
792
Client Attack Motion
648
Damage Motion
216
Ai
1
Modes
Detector
Yes
Drops
Item
Wind_Of_Verdure
Rate
80
Item
Bee_Sting
Rate
8000
Item
Jellopy
Rate
3000
Item
Main_Gauche_
Rate
20
Item
Green_Herb
Rate
500
Item
Honey
Rate
100
Item
Wing_Of_Fly
Rate
500
Item
Hornet_Card
Rate
20
Steal Protected
Yes
Pet
Mob
HORNET
Egg Item
aegis_9155
Food Item
Apple_Pudding
Fullness
2
Hungry Delay
120
Intimacy Fed
15
Capture Rate
0
Special Performance
No
Script
.@i = getpetinfo(PETINFO_INTIMATE); if (.@i >= PET_INTIMATE_LOYAL) { bonus2 bMagicAtkEle,Ele_Wind,2; bonus bVariableCastrate,-2; } else if (.@i >= PET_INTIMATE_CORDIAL) { bonus2 bMagicAtkEle,Ele_Wind,1; bonus bVariableCastrate,-1; }
Image Source
iRO/data.grf/data/sprite/몬스터/hornet.spr
Monster Poster Image
/static/assets/monsters/b4abec4f92df74393e6134c4.webp
Monster Animation
actor
/static/preview/actors/960acd8a422348defd2c995a.json.gz
actions
id
0
name
Idle
directions
0
1
2
3
4
5
6
7
id
1
name
Walk
directions
0
1
2
3
4
5
6
7
id
2
name
Attack
directions
0
1
2
3
4
5
6
7
id
3
name
Hit
directions
0
1
2
3
4
5
6
7
id
4
name
Death
directions
0
1
2
3
4
5
6
7
id
5
name
Extra animation 1
directions
0
1
2
3
4
5
6
7
source
iRO/data.grf
idle direction
0
idle frames
10
idle delay
60.0
idle
/static/assets/monsters/89c8201e52ab613781082bbf.webp
animated
Yes
width
37
height
52
Full monster skill conditions and values

Piercing Attack

Monster
1004
Info
Hornet@NPC_PIERCINGATT
State
attack
Skill
158
Level
2
Rate
500
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
6
Chat

Wind Attribute Attack

Monster
1004
Info
Hornet@NPC_WINDATTACK
State
attack
Skill
187
Level
1
Rate
2000
Cast Time
0
Delay
5000
Cancelable
yes
Target
target
Condition
always
Condition Value
0
Value1
Value2
Value3
Value4
Value5
Emotion
Chat
MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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