RENEWAL / MONSTERS
Picky
#1049BruteSmallFire 1
Level9
HP70
SP1
Base EXP154
Job EXP80
Base ATK1
Base MATK1
DEF21
MDEF3
STR14
AGI9
VIT10
INT0
DEX10
LUK3
100% HIT218
95% FLEE164
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 988 ms
- Attack Motion
- 288 ms
- Damage Motion
- 168 ms
- Ai
- 1
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 1 defenseNeutral100%
Water150%
Earth90%
Fire25%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead90%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Cotton Shirt [1]Armor · 2302 | 2% | 2% | |
FeatherMiscellaneous · 949 | 10% | 10% | |
Feather of BirdsMiscellaneous · 916 | 70% | 70% | |
Fly WingDelay Consume · 601 | 5% | 5% | |
MilkRestorative · 519 | 10% | 10% | |
Picky CardCard · 4008 | 0.2% | 0.2% | Cannot be stolen |
Red HerbRestorative · 507 | 10% | 10% | |
Yellow GemstoneMiscellaneous · 715 | 0.6% | 0.6% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Picky
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Sograt Desert F12Field · moc_fild12 | 65 | 5 s | Map-wide | Source ↗ |
Sograt Desert F7Field · moc_fild07 | 15 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
| Fire Attribute AttackWeapon · 186 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












