RENEWAL / MONSTERS
Petite
DragonMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 86
- HP
- 5,491
- Base EXP
- 1,086
- Job EXP
- 970
Combat
- ATK
- 429–574
- MATK
- 169–208
- DEF
- 99
- MDEF
- 49
- 100% HIT
- 318
- 95% FLEE
- 296
Attributes
- STR
- 55
- AGI
- 32
- VIT
- 38
- INT
- 37
- DEX
- 65
- LUK
- 20
Petite drops
Your rates0.08%
Crimson Mace [2]Random options: Group_50.5%
26.68%
1.5%
Earth Petite CardCannot be stolen0.01%
0.5%
0.7%
5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 2468 ms
- Attack Motion
- 768 ms
- Damage Motion
- 480 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Petite
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F6Field · gef_fild06 | 158 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Petite skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always0 · 2 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 7 |
| Ghost Attribute AttackWeapon · 191 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













