RENEWAL / MONSTERS
Phen
FishMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 52
- HP
- 1,716
- Base EXP
- 436
- Job EXP
- 383
Combat
- ATK
- 177–212
- MATK
- 88–106
- DEF
- 44
- MDEF
- 11
- 100% HIT
- 267
- 95% FLEE
- 225
Attributes
- STR
- 54
- AGI
- 15
- VIT
- 35
- INT
- 15
- DEX
- 28
- LUK
- 15
Phen drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 2544 ms
- Attack Motion
- 1344 ms
- Damage Motion
- 1152 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Phen
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Jawaii, the Honeymoon IslandTown & interior · jawaii | 3 | 1 h + 0–30 min | 207, 290Area ±10, ±10 |
Undersea Tunnel B4Dungeon · iz_dun03 | 45 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Wizard RealmTown & interior · job_wiz | 1 | Script controlled | 109, 174 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Phen skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














