RENEWAL / MONSTERS
Zombie Prisoner
#1197UndeadMediumUndead 3
Level89
HP6,902
SP1
Base EXP1,194
Job EXP967
Base ATK353
Base MATK60
DEF89
MDEF28
STR87
AGI39
VIT58
INT5
DEX82
LUK10
100% HIT328
95% FLEE316
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 350 ms
- Attack Delay
- 1768 ms
- Attack Motion
- 500 ms
- Damage Motion
- 192 ms
- Ai
- 13
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Undead 3 defenseNeutral100%
Water100%
Earth100%
Fire175%
Wind100%
Poison25%
Holy175%
Dark0%
Ghost150%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EluniumMiscellaneous · 985 | 0.56% | 0.56% | |
Iron CainArmor · 2266 | 0.01% | 0.01% | |
Red GemstoneMiscellaneous · 716 | 3% | 3% | |
Rotten BandageMiscellaneous · 930 | 17.5% | 17.5% | |
ShacklesArmor · 2408 | 0.2% | 0.2% | |
Spoon StubMiscellaneous · 7016 | 0.53% | 0.53% | |
Worn-out Prison UniformMiscellaneous · 1099 | 17.5% | 17.5% | |
Zombie Prisoner CardCard · 4275 | 0.01% | 0.01% | Cannot be stolen |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Zombie Prisoner
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Glastheim Underground Prison B1Dungeon · gl_prison | 38 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Poison AttackWeapon · 176 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Undead Element AttackWeapon · 347 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








