RENEWAL / MONSTERS
Pest
BruteSmallDark 2
Elemental damage received Dark 2 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 150%
- DarkDar
- 0%
- GhostGho
- 80%
- UndeadUnd
- 0%
- Level
- 89
- HP
- 5,752
- Base EXP
- 1,086
- Job EXP
- 1,021
Combat
- ATK
- 388–501
- MATK
- 137–166
- DEF
- 55
- MDEF
- 33
- 100% HIT
- 366
- 95% FLEE
- 340
Attributes
- STR
- 73
- AGI
- 77
- VIT
- 48
- INT
- 15
- DEX
- 106
- LUK
- 25
Pest drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 700 ms
- Attack Motion
- 648 ms
- Damage Motion
- 480 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Pest
3 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Karu, the West CaveDungeon · beach_dun | 20 | 5 s | Map-wide |
Turtle IslandDungeon · tur_dun01 | 15 | 5 s | Map-wide |
Turtle Island DungeonDungeon · tur_dun02 | 15 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Pest skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | attackself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | idleself · cancelable: yes | always0 |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | chaseself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison AttackWeapon · 176 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














