RENEWAL / MONSTERS
Goblin Archer
DemihumanSmallPoison 1
Elemental damage received Poison 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 150%
- FireFir
- 150%
- WindWin
- 150%
- PoisonPoi
- 0%
- HolyHol
- 75%
- DarkDar
- 75%
- GhostGho
- 75%
- UndeadUnd
- 75%
- Level
- 55
- HP
- 1,487
- Base EXP
- 466
- Job EXP
- 413
Combat
- ATK
- 186–231
- MATK
- 86–101
- DEF
- 69
- MDEF
- 0
- 100% HIT
- 289
- 95% FLEE
- 253
Attributes
- STR
- 40
- AGI
- 34
- VIT
- 20
- INT
- 15
- DEX
- 53
- LUK
- 20
Goblin Archer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 9 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1172 ms
- Attack Motion
- 672 ms
- Damage Motion
- 420 ms
- Ai
- 5
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Goblin Archer
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Prontera Field F11Field · prt_fild11 | 50 | 5 s | Map-wide |
Scripted encounters 1 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Knight RealmTown & interior · job_knt | 1 | Script controlled | 147, 167 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Goblin Archer skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 16 |
| Poison AttackWeapon · 176 | 1 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













