RENEWAL / MONSTERS
Soldier Guardian
#1287DemihumanLargeNeutral 1
Level56
HP15,670
SP1
Base EXP1
Job EXP1
Base ATK873
Base MATK163
DEF56
MDEF0
STR85
AGI56
VIT100
INT45
DEX103
LUK43
100% HIT312
95% FLEE304
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 265 ms
- Attack Delay
- 1288 ms
- Attack Motion
- 288 ms
- Damage Motion
- 384 ms
- Ai
- 12
- Class
- Guardian
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
BashWeapon · 5 | 10 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 5 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
