RENEWAL / MONSTERS
Gig
#1387BruteSmallFire 2
Level100
HP6,926
SP1
Base EXP1,387
Job EXP1,316
Base ATK406
Base MATK123
DEF104
MDEF53
STR92
AGI66
VIT60
INT48
DEX72
LUK50
100% HIT366
95% FLEE317
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 1264 ms
- Attack Motion
- 864 ms
- Damage Motion
- 576 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 2 defenseNeutral100%
Water175%
Earth80%
Fire0%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead80%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Flame HeartMiscellaneous · 994 | 4.25% | 4.25% | |
Gig CardCard · 4165 | 0.01% | 0.01% | Cannot be stolen |
PanaceaRestorative · 525 | 12.5% | 12.5% | |
Red GemstoneMiscellaneous · 716 | 0.75% | 0.75% | |
Scorpion ClawMiscellaneous · 7125 | 10% | 10% | |
Scorpion TailMiscellaneous · 904 | 13% | 13% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Gig
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Nogg Road F2Dungeon · mag_dun02 | 10 | 5 s | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
13| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 5% | 0.5 s5 s recast | angrytarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 9 |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | followself · cancelable: yes | always0 · 19 |
EnvenomWeapon · 52 | 10 | 5% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
EnvenomWeapon · 52 | 10 | 5% | 1 s5 s recast | angrytarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 2 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
GuardWeapon · 249 | 2 | 5% | No added delay5 min recast | angryself · cancelable: yes | always0 |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 2 | 20% | No added delay5 min recast | followself · cancelable: yes | longrangeattacked |
HidingNone · 51 | 1 | 20% | 0.5 s5 s recast | attackself · cancelable: no | myhpltmaxrate30 |
HidingNone · 51 | 1 | 20% | 0.5 s5 s recast | angryself · cancelable: no | myhpltmaxrate30 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.









