RENEWAL / MONSTERS
Kapha
FishMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 90%
- WindWin
- 150%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 83
- HP
- 4,899
- Base EXP
- 986
- Job EXP
- 921
Combat
- ATK
- 345–442
- MATK
- 136–155
- DEF
- 61
- MDEF
- 38
- 100% HIT
- 342
- 95% FLEE
- 301
Attributes
- STR
- 67
- AGI
- 59
- VIT
- 40
- INT
- 31
- DEX
- 73
- LUK
- 24
Kapha drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 2012 ms
- Attack Motion
- 1728 ms
- Damage Motion
- 672 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Kapha
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amatsu FieldField · ama_fild01 | 57 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Kapha skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always0 · 20 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sucking BloodWeapon · 199 | 1 | 5% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | angrytarget · cancelable: yes | always0 |
WaterballMagic · 86 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always0 |
WaterballMagic · 86 | 3 | 5% | 1.5 s5 s recast | followtarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














