RENEWAL / MONSTERS
Bloody Butterfly
InsectMediumWind 2
Elemental damage received Wind 2 defense
- NeutralNeu
- 100%
- WaterWat
- 80%
- EarthEar
- 175%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 94
- HP
- 6,896
- Base EXP
- 1,274
- Job EXP
- 1,203
Combat
- ATK
- 481–640
- MATK
- 195–236
- DEF
- 79
- MDEF
- 50
- 100% HIT
- 362
- 95% FLEE
- 347
Attributes
- STR
- 70
- AGI
- 68
- VIT
- 40
- INT
- 55
- DEX
- 108
- LUK
- 30
Bloody Butterfly drops
Your rates
Bloody Butterfly CardCannot be stolen0.01%
Crimson Knuckles [2]Random options: Group_50.5%
12.5%
23.04%
0.01%
27.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 3 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 145 ms
- Attack Delay
- 472 ms
- Attack Motion
- 576 ms
- Damage Motion
- 288 ms
- Ai
- 13
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Bloody Butterfly
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Hermit's CheckerboardDungeon · gon_dun02 | 26 | 5 s | Map-wide |
Temple of the Western QueenDungeon · gon_dun01 | 60 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Bloody Butterfly skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
PierceWeapon · 56 | 10 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Sleep attackWeapon · 182 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Sleep attackWeapon · 182 | 5 | 5% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Soul Strike of DarknessMagic · 340 | 5 | 20% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.











