RENEWAL / MONSTERS
Dokebi
#1491DemonSmallDark 1
Level68
HP2,561
SP1
Base EXP0
Job EXP0
Base ATK161
Base MATK30
DEF85
MDEF20
STR52
AGI56
VIT35
INT20
DEX66
LUK25
100% HIT324
95% FLEE279
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 1156 ms
- Attack Motion
- 456 ms
- Damage Motion
- 384 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison75%
Holy125%
Dark0%
Ghost90%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dokebi
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 4 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 75, 174 | Source ↗ |
Time Limit FightTown & interior · force_2-1 | 1 | Script controlled | 102, 176 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 | Source ↗ |
Time Limit FightTown & interior · force_1-2 | 1 | Script controlled | 95, 177 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | followself · cancelable: no | always0 |
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | angryself · cancelable: no | always0 |
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | chaseself · cancelable: no | always0 |
Adrenaline RushWeapon · 111 | 1 | 5% | 1.5 s5 s recast | attackself · cancelable: no | always0 |
MammoniteWeapon · 42 | 5 | 5% | 0.8 s5 s recast | angrytarget · cancelable: no | always0 |
MammoniteWeapon · 42 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always0 |
| Shadow Attribute AttackWeapon · 190 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.



