RENEWAL / MONSTERS
Dimik
FormlessMediumFire 2
Elemental damage received Fire 2 defense
- NeutralNeu
- 100%
- WaterWat
- 175%
- EarthEar
- 80%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 80%
- Level
- 116
- HP
- 19,250
- Base EXP
- 2,560
- Job EXP
- 2,452
Combat
- ATK
- 859–1,174
- MATK
- 255–330
- DEF
- 98
- MDEF
- 28
- 100% HIT
- 395
- 95% FLEE
- 411
Attributes
- STR
- 112
- AGI
- 79
- VIT
- 72
- INT
- 53
- DEX
- 150
- LUK
- 47
Dimik drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 5 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 576 ms
- Attack Motion
- 720 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Dimik
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Center of JuperosTown & interior · jupe_core | 40 | 5 s | Map-wide |
The Ruins of Juperos F1Town & interior · juperos_01 | 5 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Dimik skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
GuardWeapon · 249 | 5 | 20% | No added delay5 min recast | chaseself · cancelable: yes | longrangeattacked |
GuardWeapon · 249 | 5 | 5% | No added delay5 min recast | attackself · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Multi-stage AttackWeapon · 171 | 4 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















