RENEWAL / MONSTERS
Imp
DemonSmallFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 70%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 70%
- Level
- 129
- HP
- 25,971
- Base EXP
- 3,714
- Job EXP
- 3,573
Combat
- ATK
- 987–1,384
- MATK
- 501–744
- DEF
- 56
- MDEF
- 75
- 100% HIT
- 412
- 95% FLEE
- 375
Attributes
- STR
- 66
- AGI
- 83
- VIT
- 65
- INT
- 88
- DEX
- 101
- LUK
- 27
Imp drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 824 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 26
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Imp
2 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Thor Volcano DungeonTown & interior · thor_v01 | 27 | 5 s | Map-wide |
Thor Volcano DungeonTown & interior · thor_v02 | 10 | 5 s | Map-wide |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 5 | Script controlled | 65, 10 |
Te Aldecas1Town & interior · te_aldecas1 | 5 | Script controlled | 26, 223 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Imp skills
11| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Brandish SpearWeapon · 57 | 8 | 10% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Divest ArmorWeapon · 217 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 43 | 30% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 43 | 30% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 10 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
Fire WallMagic · 18 | 10 | 30% | 1 s10 s recast | chasetarget · cancelable: no | always0 |
Fire WallMagic · 18 | 10 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
| Pulse StrikeWeapon · 661 | 3 | 10% | 1 s5 s recast | attackself · cancelable: no | always0 |
SightMagic · 10 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
SightrasherMagic · 81 | 10 | 30% | No added delay10 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.


























