Imp
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 824 ms
- Attack Motion
- 432 ms
- Damage Motion
- 360 ms
- Ai
- 26
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 3 defenseNormal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Burning HairMiscellaneous · 7122 | 15% | 15% | |
CarniumMiscellaneous · 6223 | 0.01% | 0.01% | |
Electric Eel [2]Weapon · 1972 | 0.13% | 0.13% | |
Heart Breaker [1]Weapon · 1376 | 0.05% | 0.05% | |
Huuma Blaze ShurikenWeapon · 13303 | 0.5% | 0.5% | |
Ice FireworksConsumable · 12374 | 0.01% | 0.01% | |
Imp CardCard · 4433 | 0.01% | 0.01% | Cannot be stolen |
Live CoalMiscellaneous · 7098 | 12.5% | 12.5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Imp
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Thor Volcano DungeonTown & interior · thor_v01 | 27 | 5 s | Map-wide | Source ↗ |
Thor Volcano DungeonTown & interior · thor_v02 | 10 | 5 s | Map-wide | Source ↗ |
Scripted encounters 2 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 5 | Script controlled | 65, 10 | Source ↗ |
Te Aldecas1Town & interior · te_aldecas1 | 5 | Script controlled | 26, 223 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
11| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Brandish SpearWeapon · 57 | 8 | 10% | 1 s5 s recast | attacktarget · cancelable: no | always0 |
Divest ArmorWeapon · 217 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 43 | 30% | 0.5 s10 s recast | attacktarget · cancelable: no | always0 |
Fire BallMagic · 17 | 43 | 30% | 0.5 s10 s recast | chasetarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 10 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
Fire WallMagic · 18 | 10 | 30% | 1 s10 s recast | chasetarget · cancelable: no | always0 |
Fire WallMagic · 18 | 10 | 30% | 1 s10 s recast | attacktarget · cancelable: no | always0 |
| Pulse StrikeWeapon · 661 | 3 | 10% | 1 s5 s recast | attackself · cancelable: no | always0 |
SightMagic · 10 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always0 |
SightrasherMagic · 81 | 10 | 30% | No added delay10 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.





















