RENEWAL / MONSTERS
Rigid Nightmare Terror
#20373DemonLargeDark 3
Level179
HP1,218,702
SP1
Base EXP110,791
Job EXP77,554
Base ATK1,812
Base MATK2,220
DEF194
MDEF60
STR81
AGI149
VIT21
INT186
DEX129
LUK61
100% HIT528
95% FLEE453
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 165 ms
- Attack Delay
- 1216 ms
- Attack Motion
- 816 ms
- Damage Motion
- 432 ms
- Ai
- 21
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Dark 3 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison50%
Holy175%
Dark0%
Ghost70%
Undead0%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Blue HerbRestorative · 510 | 0.25% | 0.25% | |
Blue PotionRestorative · 505 | 0.15% | 0.15% | |
Burning HorseshoeMiscellaneous · 7120 | 21% | 21% | |
Lava EssenceDelay Consume · 23815 | 0.05% | 0.05% | |
Lava Leather Manteau [1]Armor · 20935 | 0.5% | 0.5% | Random options: MAGMA3 |
Rigid Nightmare Terror CardCard · 27352 | 0.01% | 0.01% | Cannot be stolen |
Shadowdecon OreMiscellaneous · 25728 | 0.8% | 0.8% | |
Zelunium OreMiscellaneous · 25730 | 0.8% | 0.8% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Rigid Nightmare Terror
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Nogg Road Dungeon F3Dungeon · mag_dun03 | 27 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
8| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Change LocationNone · 755 | 1 | 20% | 0.5 s3 min recast | chasetarget · cancelable: no | always0 |
| Cross of DarknessWeapon · 338 | 5 | 30% | 0.5 s15 s recast | attacktarget · cancelable: yes | always0 |
| Demonic Hell JudgmentWeapon · 768 | 3 | 30% | 0.5 s1 min recast | attacktarget · cancelable: yes | always0 |
| Demonic Mass CurseNone · 761 | 3 | 20% | 0.5 s2 min recast | chasetarget · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 10% | No added delay30 s recast | chaseself · cancelable: yes | always0 · 19 |
| EmotionNone · 197 | 1 | 80% | No added delay30 s recast | idleself · cancelable: yes | always0 · 44 |
| Soul Strike of DarknessMagic · 340 | 5 | 30% | 0.5 s30 s recast | chasetarget · cancelable: yes | always0 |
| Spirit DestructionWeapon · 159 | 3 | 20% | No added delay30 s recast | chasetarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










