RENEWAL / MONSTERS
Red Mineral
FormlessLargeNeutral 4
Elemental damage received Neutral 4 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 0%
- UndeadUnd
- 100%
- Level
- 190
- HP
- 2,435,702
- Base EXP
- 173,979
- Job EXP
- 121,785
Combat
- ATK
- 3,330–4,821
- MATK
- 712–1,115
- DEF
- 287
- MDEF
- 68
- 100% HIT
- 524
- 95% FLEE
- 473
Attributes
- STR
- 157
- AGI
- 134
- VIT
- 96
- INT
- 53
- DEX
- 138
- LUK
- 75
Red Mineral drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 648 ms
- Attack Motion
- 480 ms
- Damage Motion
- 360 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Red Mineral
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ein Dun03Dungeon · ein_dun03 | 40 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Red Mineral skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 1 | 100% | 0.3 s3 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 5 | 10% | 0.5 s5 s recast | attacktarget · cancelable: yes | always0 |
HealMagic · 28 | 5 | 20% | No added delay3 s recast | attackfriend · cancelable: yes | myhpltmaxrate90 |
| KeepingNone · 201 | 1 | 5% | No added delay5 s recast | attackself · cancelable: no | myhpltmaxrate10 |
| Stone SkinMagic · 675 | 4 | 30% | No added delay30 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
TeleportMagic · 26 | 5 | 70% | No added delay10 s recast | chaseself · cancelable: yes | mobnearbygt19 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















