RENEWAL / MONSTERS
Senior Dry Rafflesia
PlantSmallEarth 3
Elemental damage received Earth 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 0%
- FireFir
- 200%
- WindWin
- 70%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 190
- HP
- 2,908,909
- Base EXP
- 207,779
- Job EXP
- 145,445
Combat
- ATK
- 3,590–5,205
- MATK
- 851–1,360
- DEF
- 292
- MDEF
- 103
- 100% HIT
- 511
- 95% FLEE
- 474
Attributes
- STR
- 170
- AGI
- 121
- VIT
- 34
- INT
- 67
- DEX
- 139
- LUK
- 77
Senior Dry Rafflesia drops
Your rates15%
0.2%
Greed Wand [2]Random options: AUTO_IMP_MAGIC_20.05%
10%
Senior Dry Rafflesia CardCannot be stolen0.01%
10%
1.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 512 ms
- Attack Motion
- 528 ms
- Damage Motion
- 240 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Senior Dry Rafflesia skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 3 | 10% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
GrimtoothWeapon · 137 | 3 | 20% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
HidingNone · 51 | 1 | 10% | No added delay1 min recast | attackself · cancelable: yes | myhpltmaxrate20 |
| Silence AttackWeapon · 178 | 3 | 10% | 0.3 s5 s recast | chasetarget · cancelable: yes | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | attackpcge2 |
| Stun AttackWeapon · 179 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












