RENEWAL / MONSTERS
Boiled Water Marc
FishMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 137
- HP
- 132,060
- Base EXP
- 12,005
- Job EXP
- 8,404
Combat
- ATK
- 1,622–2,314
- MATK
- 854–1,385
- DEF
- 407
- MDEF
- 81
- 100% HIT
- 441
- 95% FLEE
- 394
Attributes
- STR
- 101
- AGI
- 104
- VIT
- 90
- INT
- 97
- DEX
- 112
- LUK
- 67
Boiled Water Marc drops
Your rates0.03%
Boiling Marc CardCannot be stolen0.01%
9.5%
25%
5.5%
15%
Superbia String [2]Random options: AUTO_IMP_MELEE_20.03%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1200 ms
- Attack Motion
- 1200 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Boiled Water Marc
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Ba BathTown & interior · ba_bath | 50 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Boiled Water Marc skills
5| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Frost DriverMagic · 15 | 4 | 15% | 0.3 s10 s recast | chasetarget · cancelable: yes | always0 |
| Stun AttackWeapon · 179 | 2 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
TeleportMagic · 26 | 1 | 30% | No added delay5 min recast | chaseself · cancelable: yes | mobnearbygt23 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













