RENEWAL / MONSTERS
Papila Ruba
#20671InsectMediumFire 2
Level139
HP240,372
SP1
Base EXP21,852
Job EXP15,296
Base ATK1,494
Base MATK704
DEF325
MDEF79
STR86
AGI113
VIT62
INT76
DEX104
LUK86
100% HIT452
95% FLEE388
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 1152 ms
- Attack Motion
- 1152 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 2 defenseNeutral100%
Water175%
Earth80%
Fire0%
Wind100%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead80%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Fancy Fairy WingMiscellaneous · 6557 | 5% | 5% | |
Giant Butterfly WingMiscellaneous · 7168 | 15% | 15% | |
Hard FeelerMiscellaneous · 7163 | 5% | 5% | |
Papila Ruba CardCard · 300093 | 0.01% | 0.01% | Cannot be stolen |
Powder of ButterflyMiscellaneous · 924 | 20% | 20% | |
Withered FlowerMiscellaneous · 6086 | 5% | 5% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
4| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BallMagic · 17 | 3 | 20% | 0.3 s15 s recast | chasetarget · cancelable: yes | always0 |
Fire WallMagic · 18 | 5 | 30% | 0.3 s30 s recast | chasetarget · cancelable: yes | always0 |
| Spirit DestructionWeapon · 159 | 1 | 30% | No added delay30 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







