Game version
RENEWAL / MONSTERS

Litus

DemihumanMediumWind 3

CHIMERA_LITUS

ANIMATION VIEWER

Litus

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Elemental damage received Wind 3 defense

NeutralNeu
100%
WaterWat
70%
EarthEar
200%
FireFir
100%
WindWin
0%
PoisonPoi
125%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
228
HP
23,160,350
Base EXP
465,590
Job EXP
325,099

Combat

ATK
8,669–12,824
MATK
1,976–3,380
DEF
241
MDEF
125
100% HIT
581
95% FLEE
513

Attributes

STR
131
AGI
153
VIT
86
INT
110
DEX
140
LUK
135
Aggressive

Litus drops

Your rates

Each entry is a separate drop slot.

More combat details
SP
1
Attack Range
2 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
160 ms
Attack Delay
540 ms
Attack Motion
1080 ms
Damage Motion
768 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Litus

1 static spawns
MapAmountRespawn delayPosition
Amicitia1Amicitia1Town & interior · amicitia155No added delayMap-wide

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Litus skills

6
SkillLevelChanceCast / delayState & targetCondition
Jupitel ThunderJupitel ThunderMagic · 84520%No added delay5 s recastattacktarget · cancelable: yesalways0
Jupitel ThunderJupitel ThunderMagic · 84520%No added delay5 s recastchasetarget · cancelable: yesalways0
Multi-stage AttackWeapon · 171310%0.7 s5 s recastattacktarget · cancelable: noalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesalways0
TeleportTeleportMagic · 26110%1 s10 s recastidleself · cancelable: noalways0
Wind Attribute AttackWeapon · 187520%No added delay5 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

Hunted in quests

1
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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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