RENEWAL / MONSTERS
Litus
DemihumanMediumWind 3
Elemental damage received Wind 3 defense
- NeutralNeu
- 100%
- WaterWat
- 70%
- EarthEar
- 200%
- FireFir
- 100%
- WindWin
- 0%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 228
- HP
- 23,160,350
- Base EXP
- 465,590
- Job EXP
- 325,099
Combat
- ATK
- 8,669–12,824
- MATK
- 1,976–3,380
- DEF
- 241
- MDEF
- 125
- 100% HIT
- 581
- 95% FLEE
- 513
Attributes
- STR
- 131
- AGI
- 153
- VIT
- 86
- INT
- 110
- DEX
- 140
- LUK
- 135
Litus drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 160 ms
- Attack Delay
- 540 ms
- Attack Motion
- 1080 ms
- Damage Motion
- 768 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Litus
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amicitia1Town & interior · amicitia1 | 55 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Litus skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Jupitel ThunderMagic · 84 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Jupitel ThunderMagic · 84 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
| Multi-stage AttackWeapon · 171 | 3 | 10% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Splash attackWeapon · 174 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 10% | 1 s10 s recast | idleself · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













