RENEWAL / MONSTERS
Fillia
BruteMediumFire 3
Elemental damage received Fire 3 defense
- NeutralNeu
- 100%
- WaterWat
- 200%
- EarthEar
- 70%
- FireFir
- 0%
- WindWin
- 100%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 70%
- Level
- 229
- HP
- 23,252,650
- Base EXP
- 476,341
- Job EXP
- 333,273
Combat
- ATK
- 6,760–9,983
- MATK
- 2,649–4,612
- DEF
- 234
- MDEF
- 236
- 100% HIT
- 521
- 95% FLEE
- 490
Attributes
- STR
- 86
- AGI
- 92
- VIT
- 97
- INT
- 131
- DEX
- 116
- LUK
- 131
Fillia drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 155 ms
- Attack Delay
- 900 ms
- Attack Motion
- 1800 ms
- Damage Motion
- 480 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Fillia
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Amicitia1Town & interior · amicitia1 | 55 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Fillia skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Critical WoundsWeapon · 673 | 4 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 100% | No added delay30 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 4 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Fire BoltMagic · 19 | 7 | 100% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
Fire PillarMagic · 80 | 5 | 100% | 0.3 s30 s recast | idlearound2 · cancelable: no | always0 |
Fire WallMagic · 18 | 5 | 10% | 0.3 s30 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















