RENEWAL / MONSTERS
Venedi
BruteMediumPoison 3
Elemental damage received Poison 3 defense
- NeutralNeu
- 100%
- WaterWat
- 125%
- EarthEar
- 125%
- FireFir
- 125%
- WindWin
- 125%
- PoisonPoi
- 0%
- HolyHol
- 50%
- DarkDar
- 50%
- GhostGho
- 50%
- UndeadUnd
- 25%
- Level
- 213
- HP
- 11,790,680
- Base EXP
- 343,527
- Job EXP
- 240,469
Combat
- ATK
- 6,414–9,475
- MATK
- 1,614–2,747
- DEF
- 207
- MDEF
- 110
- 100% HIT
- 478
- 95% FLEE
- 435
Attributes
- STR
- 80
- AGI
- 65
- VIT
- 76
- INT
- 80
- DEX
- 77
- LUK
- 76
Venedi drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 768 ms
- Attack Motion
- 1536 ms
- Damage Motion
- 960 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Venedi
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Sp Rudus4Town & interior · sp_rudus4 | 75 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Venedi skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 30% | 0.5 s30 s recast | chasetarget · cancelable: no | always0 |
| EmotionNone · 197 | 1 | 5% | No added delay30 s recast | chaseself · cancelable: yes | always0 |
| EmotionNone · 197 | 1 | 20% | No added delay30 s recast | idleself · cancelable: yes | always0 |
| Killing CloudMagic · 739 | 3 | 20% | 0.5 s15 s recast | attacktarget · cancelable: no | always0 |
| Poison Attribute AttackWeapon · 188 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Poison BusterMagic · 742 | 1 | 20% | 1.5 s30 s recast | attackself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














