RENEWAL / MONSTERS
Ghost Cube
UndeadSmallUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 213
- HP
- 12,735,150
- Base EXP
- 337,773
- Job EXP
- 236,441
Combat
- ATK
- 5,662–8,344
- MATK
- 1,481–2,495
- DEF
- 210
- MDEF
- 112
- 100% HIT
- 482
- 95% FLEE
- 440
Attributes
- STR
- 85
- AGI
- 69
- VIT
- 81
- INT
- 85
- DEX
- 82
- LUK
- 81
Ghost Cube drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 130 ms
- Attack Delay
- 624 ms
- Attack Motion
- 1248 ms
- Damage Motion
- 576 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Ghost Cube
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Nif Dun01Dungeon · nif_dun01 | 60 | No added delay | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Ghost Cube skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Blind AttackWeapon · 177 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always0 |
| Sleep attackWeapon · 182 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
| Spirit DestructionWeapon · 159 | 3 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always0 |
Stone CurseMagic · 16 | 10 | 5% | 1.5 s5 s recast | attacktarget · cancelable: no | always0 |
| Wind Attribute AttackWeapon · 187 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.










