RENEWAL / MONSTERS
Training Dummy (Human)
#21070DemihumanMediumNeutral 1
You’re viewing Renewal.
No matching Pre-Renewal record.Level100
HP2,000,000,000
Base EXP0
Job EXP0
Base ATK0
Base MATK0
DEF0
MDEF0
Combat details
STR0
AGI0
VIT0
INT0
DEX0
LUK0
- Attack Range
- 0 cells
- Skill Range
- 0 cells
- Chase Range
- 0 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 0 ms
- Attack Motion
- 0 ms
- Damage Motion
- 0 ms
- Ai
- 6
- Class
- Boss
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Elemental damage received
Neutral 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%
Damage multiplier for each attacking element, before other modifiers. Negative values indicate absorption.
Where to find Training Dummy (Human)
2 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Tra Fild01Field · tra_fild01 | 1 | No added delay | 81, 189 | Source ↗ |
Tra Fild01Field · tra_fild01 | 1 | No added delay | 138, 170 | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Full HealNone · 687 | 1 | 100% | No added delay0.5 s recast | attackself · cancelable: no | myhpltmaxrate90 |
| Full HealNone · 687 | 1 | 100% | No added delay0.5 s recast | idleself · cancelable: no | myhpltmaxrate90 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
LOOK A LITTLE CLOSER
View on rAthena ↗All data & sources
Renewal snapshot e985006171 · Imported 2026-09-08. About data coverage
Full database properties
- Id
- 21070
- Aegis Name
- S_DUMMY_100_HUMAN
- Name
- Training Dummy (Human)
- Level
- 100
- Hp
- 2000000000
- Str
- 0
- Agi
- 0
- Vit
- 0
- Int
- 0
- Dex
- 0
- Luk
- 0
- Skill Range
- 0
- Chase Range
- 0
- Size
- Medium
- Race
- Demihuman
- Element
- Neutral
- Element Level
- 1
- Walk Speed
- 1000
- Client Attack Motion
- 0
- Ai
- 6
- Class
- Boss
- Modes
- Teleport Block
- Yes
- Image Source
- iRO/data.grf/data/sprite/몬스터/s_empel_2.spr
- Monster Poster Image
- /static/assets/monsters/aabc389368a8302b4648fa2e.webp
- Monster Animation
- actor
- /static/preview/actors/7e2fd1b1d5d7c3bca53cf960.json.gz
- actions
- id
- 0
- name
- Idle
- directions
- 01234567
- id
- 1
- name
- Walk
- directions
- 01234567
- id
- 2
- name
- Attack
- directions
- 01234567
- id
- 3
- name
- Hit
- directions
- 01234567
- id
- 4
- name
- Death
- directions
- 01234567
- source
- iRO/data.grf
- idle direction
- 0
- idle frames
- 1
- idle delay
- 96.0
- idle
- /static/assets/monsters/df91c4965c56952f1b76f255.webp
- animated
- No
- width
- 42
- height
- 77
Full monster skill conditions and values
Full Heal
- Monster
- 21070
- Info
- S_DUMMY_100_HUMAN@NPC_ALLHEAL
- State
- attack
- Skill
- 687
- Level
- 1
- Rate
- 10000
- Cast Time
- 0
- Delay
- 500
- Cancelable
- no
- Target
- self
- Condition
- myhpltmaxrate
- Condition Value
- 90
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
Full Heal
- Monster
- 21070
- Info
- S_DUMMY_100_HUMAN@NPC_ALLHEAL
- State
- idle
- Skill
- 687
- Level
- 1
- Rate
- 10000
- Cast Time
- 0
- Delay
- 500
- Cancelable
- no
- Target
- self
- Condition
- myhpltmaxrate
- Condition Value
- 90
- Value1
- Value2
- Value3
- Value4
- Value5
- Emotion
- Chat
