Game version
RENEWAL / MONSTERS

Dummy (Doram Player)

Player DoramSmallNeutral 1

S_DUMMY_100_DORAMP

Animation unavailable

Elemental damage received Neutral 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
100%
HolyHol
100%
DarkDar
100%
GhostGho
90%
UndeadUnd
100%
Level
100
HP
2,000,000,000
Base EXP
0
Job EXP
0

Combat

ATK
100
MATK
100
DEF
0
MDEF
0
100% HIT
300
95% FLEE
245

Attributes

STR
0
AGI
0
VIT
0
INT
0
DEX
0
LUK
0
PassiveStationaryDetects hiddenStatus immuneNo knockback

Dummy (Doram Player) drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
0 cells
Skill Range
0 cells
Chase Range
0 cells
Walk Speed
1000 ms
Attack Delay
0 ms
Attack Motion
0 ms
Damage Motion
0 ms
Ai
6
Class
Boss

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Where to find Dummy (Doram Player)

6 static spawns
MapAmountRespawn delayPosition
Tra Fild01Tra Fild01Field · tra_fild011No added delay81, 74
Tra Fild01Tra Fild01Field · tra_fild011No added delay138, 93
Tra Fild02Tra Fild02Field · tra_fild021No added delay81, 74
Tra Fild02Tra Fild02Field · tra_fild021No added delay138, 93
Tra Fild03Tra Fild03Field · tra_fild031No added delay81, 74
Tra Fild03Tra Fild03Field · tra_fild031No added delay138, 93

Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Dummy (Doram Player) skills

1
SkillLevelChanceCast / delayState & targetCondition
Full HealNone · 6871100%No added delay0.5 s recastidleself · cancelable: nomyhpltmaxrate90

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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