RENEWAL / MONSTERS
Volcaring
#21299FormlessSmallFire 3
Level185
HP2,361,429
SP1
Base EXP157,429
Job EXP110,200
Base ATK6,406
Base MATK1,653
DEF275
MDEF109
STR277
AGI87
VIT175
INT134
DEX131
LUK130
100% HIT472
95% FLEE461
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 250 ms
- Attack Delay
- 792 ms
- Attack Motion
- 1584 ms
- Damage Motion
- 504 ms
- Ai
- 2
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Fire 3 defenseNeutral100%
Water200%
Earth70%
Fire0%
Wind100%
Poison125%
Holy100%
Dark100%
Ghost100%
Undead70%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Burning HeartMiscellaneous · 7097 | 25% | 25% | |
Live CoalMiscellaneous · 7098 | 5% | 5% | |
Shadowdecon OreMiscellaneous · 25728 | 1.3% | 1.3% | |
Volcaring CardCard · 300215 | 0.01% | 0.01% | Cannot be stolen |
Zelunium OreMiscellaneous · 25730 | 1.3% | 1.3% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Volcaring
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Oz Dun02Dungeon · oz_dun02 | 35 | No added delay | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Fire Attribute AttackWeapon · 186 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Fire BoltMagic · 19 | 5 | 10% | 0.5 s30 s recast | chasetarget · cancelable: yes | always0 |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







