Game version
RENEWAL / MONSTERS

Temple Guard

DemihumanMediumNeutral 2

EP18_MD_GUARD_A

ANIMATION VIEWER

Temple Guard

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Elemental damage received Neutral 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
100%
HolyHol
100%
DarkDar
100%
GhostGho
70%
UndeadUnd
100%
Level
179
HP
1,831,096
Base EXP
0
Job EXP
0

Combat

ATK
2,636–3,799
MATK
702–1,103
DEF
614
MDEF
97
100% HIT
497
95% FLEE
454

Attributes

STR
130
AGI
118
VIT
145
INT
56
DEX
130
LUK
66
Aggressive

Temple Guard drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
150 ms
Attack Delay
648 ms
Attack Motion
648 ms
Damage Motion
480 ms
Ai
4
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Temple Guard skills

6
SkillLevelChanceCast / delayState & targetCondition
Curse AttackWeapon · 181510%0.3 s5 s recastattacktarget · cancelable: noalways0
GuardGuardWeapon · 249330%No added delay5 min recastattackself · cancelable: noalways0
ProvokeProvokeNone · 61020%0.1 s10 s recastchasetarget · cancelable: yesalways0
Stun AttackWeapon · 17915%0.5 s5 s recastattacktarget · cancelable: noalways0
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked0
TeleportTeleportMagic · 26130%No added delay5 min recastchaseself · cancelable: yesmobnearbygt23

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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