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RENEWAL / MONSTERS

Antler Scaraba

InsectMediumEarth 2

G_ANTLER_SCARABA

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Antler Scaraba

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Elemental damage received Earth 2 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
0%
FireFir
175%
WindWin
80%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
136
HP
62,600
Base EXP
0
Job EXP
0

Combat

ATK
1,293–1,860
MATK
552–798
DEF
155
MDEF
102
100% HIT
435
95% FLEE
418

Attributes

STR
23
AGI
99
VIT
59
INT
129
DEX
137
LUK
45
PassiveDetects hidden

Antler Scaraba drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
504 ms
Attack Motion
624 ms
Damage Motion
360 ms
Ai
24
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Antler Scaraba skills

9
SkillLevelChanceCast / delayState & targetCondition
Adrenaline RushAdrenaline RushWeapon · 111105%1.5 s5 min recastattackself · cancelable: noalways0
Adrenaline RushAdrenaline RushWeapon · 111105%1.5 s5 min recastchaseself · cancelable: noalways0
BleedingWeapon · 660320%No added delay3 s recastattacktarget · cancelable: yesalways0
Piercing AttackWeapon · 158310%No added delay5 s recastattacktarget · cancelable: yesalways0
Splash attackWeapon · 174120%No added delay5 s recastattacktarget · cancelable: yesattackpcge2
Stone SkinMagic · 6753100%1 s30 s recastattackself · cancelable: nomyhpltmaxrate50
Stone SkinMagic · 6753100%1 s30 s recastchaseself · cancelable: nomyhpltmaxrate50
Stun AttackWeapon · 17935%1.5 s5 s recastattacktarget · cancelable: noalways0
TeleportTeleportMagic · 261100%No added delayNo added delay recastidleself · cancelable: yesrudeattacked0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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