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RENEWAL / MONSTERS

Rudo

AngelSmallHoly 3

G_RUDO

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Rudo

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Elemental damage received Holy 3 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
100%
FireFir
100%
WindWin
100%
PoisonPoi
50%
HolyHol
0%
DarkDar
175%
GhostGho
70%
UndeadUnd
175%
Level
135
HP
501,489
Base EXP
0
Job EXP
0

Combat

ATK
1,361–1,922
MATK
1,227–2,128
DEF
196
MDEF
96
100% HIT
400
95% FLEE
405

Attributes

STR
106
AGI
65
VIT
61
INT
42
DEX
125
LUK
72
AggressiveDetects hiddenStatus immuneNo knockback

Rudo drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
120 ms
Attack Delay
1576 ms
Attack Motion
504 ms
Damage Motion
360 ms
Ai
21
Class
Boss

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Rudo skills

7
SkillLevelChanceCast / delayState & targetCondition
BleedingWeapon · 66035%0.5 s10 s recastattacktarget · cancelable: noalways0
Fire Attribute AttackWeapon · 186520%1 s3.33 min recastattacktarget · cancelable: noalways0
Holy Attribute AttackWeapon · 18925%No added delay5 s recastattacktarget · cancelable: noalways0
Holy Attribute AttackWeapon · 18925%No added delay5 s recastchasetarget · cancelable: noalways0
Napalm BeatNapalm BeatMagic · 11510%No added delay5 s recastattacktarget · cancelable: yesalways0
Napalm BeatNapalm BeatMagic · 11510%No added delay1 s recastchasetarget · cancelable: yesalways0
Sonic BlowSonic BlowWeapon · 1361010%No added delay10 s recastattacktarget · cancelable: yesalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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