Game version
RENEWAL / MONSTERS

Engkanto

#2310DemihumanMediumNeutral 2

ENGKANTO

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Engkanto

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Level125
HP29,275
SP1
Base EXP3,143
Job EXP3,020
Base ATK1,001
Base MATK124
DEF101
MDEF41
STR68
AGI57
VIT49
INT57
DEX81
LUK27
100% HIT382
95% FLEE351

Combat details

Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
1424 ms
Attack Motion
576 ms
Damage Motion
360 ms
Ai
20
Class
Normal

Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.

Behavior & elements

Aggressive

Elemental damage received

Neutral 2 defense
Neutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost70%
Undead100%

Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

Item drops

Using your server rates

Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.

Where to find Engkanto

1 static spawns
MapAmountRespawn delayPositionReference
ForestForestField · ma_fild02345 sMap-wideSource ↗

Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.

Monster skills

5
SkillLevelChanceCast / delayState & targetCondition
Blind AttackWeapon · 177510%0.7 s5 s recastchasetarget · cancelable: noalways0
Blind AttackWeapon · 177510%0.7 s5 s recastattacktarget · cancelable: noalways0
Decrease AgilityDecrease AgilityMagic · 30520%1 s5 s recastchasetarget · cancelable: noalways0
ProvokeProvokeNone · 6510%0.6 s10 s recastchasetarget · cancelable: noalways0
ProvokeProvokeNone · 6510%0.6 s10 s recastattacktarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

MAKE IT YOURS

Your server. Your rates.

See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

PRIVACY

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