Game version
RENEWAL / MONSTERS

Slave

PlantSmallEarth 1

BUWAYA_SLAVE

ANIMATION VIEWER

Slave

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Elemental damage received Earth 1 defense

NeutralNeu
100%
WaterWat
100%
EarthEar
25%
FireFir
150%
WindWin
90%
PoisonPoi
150%
HolyHol
100%
DarkDar
100%
GhostGho
100%
UndeadUnd
100%
Level
135
HP
20,145
Base EXP
0
Job EXP
0

Combat

ATK
2,216–3,181
MATK
1,665–2,890
DEF
105
MDEF
71
100% HIT
455
95% FLEE
423

Attributes

STR
151
AGI
120
VIT
110
INT
102
DEX
143
LUK
61
Aggressive

Slave drops

Your rates

No item drops in this database.

More combat details
SP
1
Attack Range
1 cells
Skill Range
10 cells
Chase Range
12 cells
Walk Speed
200 ms
Attack Delay
576 ms
Attack Motion
960 ms
Damage Motion
504 ms
Ai
21
Class
Normal

ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.

HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.

No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.

Slave skills

7
SkillLevelChanceCast / delayState & targetCondition
Earth Attribute AttackWeapon · 18555%0.5 s5 s recastattacktarget · cancelable: noalways0
EmotionNone · 197120%No added delay5 s recastchaseself · cancelable: yesalways0 · 32
Fire BreathWeapon · 65435%1 s5 s recastattacktarget · cancelable: noalways0
Multi-stage AttackWeapon · 17125%0.7 s5 s recastattacktarget · cancelable: noalways0
Piercing AttackWeapon · 15855%No added delay5 s recastattacktarget · cancelable: noalways0
ProvokeProvokeNone · 61020%0.6 s5 s recastchasetarget · cancelable: noalways0
Stone FlingStone FlingMisc · 152120%No added delay5 s recastchasetarget · cancelable: noalways0

Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.

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See experience and drop chances adjusted to your server.

Drop chances are capped at 100%. These are base-rate estimates; server caps, level penalties, VIP and event bonuses can change the final result. MVP reward drops have their own multiplier.

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