RENEWAL / MONSTERS
Priest Margaretha
DemihumanMediumHoly 3
Elemental damage received Holy 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 0%
- DarkDar
- 175%
- GhostGho
- 70%
- UndeadUnd
- 175%
- Level
- 98
- HP
- 9,192
- Base EXP
- 1,075
- Job EXP
- 817
Combat
- ATK
- 726–983
- MATK
- 556–855
- DEF
- 97
- MDEF
- 83
- 100% HIT
- 364
- 95% FLEE
- 332
Attributes
- STR
- 113
- AGI
- 66
- VIT
- 63
- INT
- 110
- DEX
- 89
- LUK
- 58
Priest Margaretha drops
Your rates50%
0.05%
0.02%
25%
0.2%
0.05%
0.5%
Each entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 160 ms
- Attack Delay
- 864 ms
- Attack Motion
- 400 ms
- Damage Motion
- 288 ms
- Ai
- 20
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Priest Margaretha
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Guild Underground DungeonDungeon · teg_dun01 | 20 | 5 s | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Priest Margaretha skills
25| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Decrease AgilityMagic · 30 | 48 | 20% | No added delay10 s recast | chasetarget · cancelable: yes | always0 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | attackfriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | attackself · cancelable: yes | myhpltmaxrate99 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | idlefriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | idleself · cancelable: yes | myhpltmaxrate99 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | chasefriend · cancelable: yes | friendhpltmaxrate99 |
HealMagic · 28 | 11 | 30% | No added delay2 s recast | chaseself · cancelable: yes | myhpltmaxrate99 |
| Holy Attribute AttackWeapon · 189 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Increase AgilityMagic · 29 | 1 | 20% | No added delay4 min recast | attackself · cancelable: yes | always0 |
Increase AgilityMagic · 29 | 1 | 20% | No added delay4 min recast | chaseself · cancelable: yes | always0 |
Kyrie EleisonMagic · 73 | 10 | 100% | 1 s10 s recast | idlerandomtarget · cancelable: no | myhpltmaxrate99 |
Kyrie EleisonMagic · 73 | 10 | 100% | 1 s10 s recast | chasetarget · cancelable: no | myhpltmaxrate100 |
Kyrie EleisonMagic · 73 | 10 | 100% | 1 s10 s recast | idlefriend · cancelable: no | friendhpltmaxrate100 |
Kyrie EleisonMagic · 73 | 10 | 100% | 1 s10 s recast | chasefriend · cancelable: no | friendhpltmaxrate100 |
Lex AeternaMagic · 78 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex AeternaMagic · 78 | 1 | 10% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: yes | always0 |
Lex DivinaMagic · 76 | 5 | 100% | No added delay5 s recast | idletarget · cancelable: yes | casttargeted |
Lex DivinaMagic · 76 | 5 | 50% | No added delay5 s recast | attacktarget · cancelable: yes | casttargeted |
Lex DivinaMagic · 76 | 5 | 50% | No added delay5 s recast | chasetarget · cancelable: yes | casttargeted |
PneumaMagic · 25 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | longrangeattacked |
PneumaMagic · 25 | 1 | 50% | No added delay10 s recast | attackself · cancelable: yes | longrangeattacked |
PneumaMagic · 25 | 1 | 50% | No added delay10 s recast | chaseself · cancelable: yes | longrangeattacked |
Safety WallMagic · 12 | 10 | 10% | No added delay5 s recast | attackself · cancelable: yes | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.




















