RENEWAL / MONSTERS
Lune
DemihumanMediumWater 3
Elemental damage received Water 3 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 70%
- WindWin
- 200%
- PoisonPoi
- 125%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 99
- HP
- 270,000
- Base EXP
- 110,000
- Job EXP
- 90,000
Combat
- ATK
- 605–810
- MATK
- 683–1,073
- DEF
- 69
- MDEF
- 66
- 100% HIT
- 369
- 95% FLEE
- 369
Attributes
- STR
- 97
- AGI
- 70
- VIT
- 49
- INT
- 129
- DEX
- 125
- LUK
- 44
Lune drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 130 ms
- Attack Delay
- 864 ms
- Attack Motion
- 400 ms
- Damage Motion
- 288 ms
- Ai
- 21
- Class
- Boss
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Lune
0 static spawnsNo static spawns in the active configuration.
Scripted encounters 4 declarations
These encounters depend on quest branches, events or instance stages. Repeated declarations can belong to different branches and should not be added together.
| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 149, 97 |
Geoborg CastleTown & interior · te_prtcas01 | 1 | Script controlled | 183, 183 |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 82, 95 |
Te Aldecas1Town & interior · te_aldecas1 | 1 | Script controlled | 205, 21 |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Lune skills
9| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Adrenaline RushWeapon · 111 | 10 | 20% | No added delay2.5 min recast | attackself · cancelable: no | always0 |
| Break armorWeapon · 344 | 10 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Defense disregard attackWeapon · 170 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
| Fire Attribute AttackWeapon · 186 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
HammerfallWeapon · 110 | 5 | 20% | No added delay5 s recast | chasetarget · cancelable: no | always0 |
HammerfallWeapon · 110 | 5 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
MammoniteWeapon · 42 | 22 | 20% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Maximize PowerWeapon · 114 | 1 | 10% | No added delay1 min recast | attackself · cancelable: no | always0 |
| Water Attribute AttackWeapon · 184 | 5 | 10% | No added delay5 s recast | attacktarget · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












