RENEWAL / MONSTERS
Doyen Irene
#2542DemihumanMediumNeutral 1
Level101
HP433,110
SP1
Base EXP11,360
Job EXP29,735
Base ATK1,749
Base MATK360
DEF145
MDEF73
STR82
AGI36
VIT55
INT100
DEX182
LUK88
100% HIT337
95% FLEE428
Combat details
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 170 ms
- Attack Delay
- 1276 ms
- Attack Motion
- 792 ms
- Damage Motion
- 360 ms
- Ai
- 26
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Neutral 1 defenseNeutral100%
Water100%
Earth100%
Fire100%
Wind100%
Poison100%
Holy100%
Dark100%
Ghost90%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
Assorted Shish KebobRestorative · 12097 | 30% | 30% | |
Irene High Elder CardCard · 27168 | 0.01% | 0.01% | Cannot be stolen |
Level 10 CookbookMiscellaneous · 7481 | 0.01% | 0.01% | |
Soul Haunted BreadRestorative · 12092 | 30% | 30% | |
Special Royal Jelly Herbal TeaRestorative · 12077 | 30% | 30% | |
Steamed Alligator with VegetableRestorative · 12087 | 30% | 30% | |
Sumptuous FeastRestorative · 12082 | 30% | 30% | |
Whole RoastRestorative · 12072 | 30% | 30% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
No static or resolved scripted spawn was found in the active configuration. This monster may be summoned or created dynamically by a script.
Monster skills
3| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Millenium Shield 2None · 707 | 1 | 50% | 1 s30 s recast | idleself · cancelable: no | always0 |
| Millenium Shield 2None · 707 | 1 | 50% | 1 s30 s recast | attackself · cancelable: no | always0 |
| Millenium Shield 2None · 707 | 1 | 50% | 1 s30 s recast | chaseself · cancelable: no | always0 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







