RENEWAL / MONSTERS
Wormtail Ringleader
#2610PlantMediumEarth 1
Level17
HP930
SP1
Base EXP900
Job EXP1,800
Base ATK9
Base MATK5
DEF16
MDEF0
STR10
AGI6
VIT14
INT5
DEX12
LUK35
100% HIT223
95% FLEE174
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 1048 ms
- Attack Motion
- 48 ms
- Damage Motion
- 192 ms
- Ai
- 17
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth25%
Fire150%
Wind90%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
EmveretarconMiscellaneous · 1011 | 0.65% | 0.65% | |
Fly WingDelay Consume · 601 | 25% | 25% | |
Green LacePetarmor · 10015 | 2.5% | 2.5% | |
Green LiveMiscellaneous · 993 | 1.5% | 1.5% | |
Pike [4]Weapon · 1408 | 0.75% | 0.75% | |
Pointed ScaleMiscellaneous · 906 | 100% | 100% | |
Wormtail CardCard · 4034 | 0.05% | 0.05% | Cannot be stolen |
Yellow HerbRestorative · 508 | 1.75% | 1.75% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Wormtail Ringleader
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Payon Forest F6Field · pay_fild06 | 3 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| Follower SummonsMagic · 196 | 2 | 100% | 2 s1 min recast | idleself · cancelable: no | slavele0 · 1024 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.








