RENEWAL / MONSTERS
Solid Whisper
DemonSmallGhost 3
Elemental damage received Ghost 3 defense
- NeutralNeu
- 50%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 50%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 175%
- UndeadUnd
- 150%
- Level
- 46
- HP
- 7,960
- Base EXP
- 1,625
- Job EXP
- 4,920
Combat
- ATK
- 151–188
- MATK
- 119–152
- DEF
- 20
- MDEF
- 40
- 100% HIT
- 294
- 95% FLEE
- 243
Attributes
- STR
- 32
- AGI
- 48
- VIT
- 20
- INT
- 35
- DEX
- 52
- LUK
- 20
Solid Whisper drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 180 ms
- Attack Delay
- 1960 ms
- Attack Motion
- 960 ms
- Damage Motion
- 504 ms
- Ai
- 19
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Whisper
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Glastheim Underground Waterway B1Dungeon · gl_sew01 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Whisper skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | attackself · cancelable: yes | always |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | idleself · cancelable: yes | always |
CloakingWeapon · 135 | 1 | 20% | 0.2 s5 s recast | chaseself · cancelable: yes | always |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 28 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always |
SnapNone · 264 | 1 | 20% | 0.5 s5 s recast | chasetarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













