RENEWAL / MONSTERS
Swift Spore
PlantMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 90%
- WindWin
- 150%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 18
- HP
- 1,115
- Base EXP
- 875
- Job EXP
- 1,875
Combat
- ATK
- 40–43
- MATK
- 23–28
- DEF
- 12
- MDEF
- 10
- 100% HIT
- 223
- 95% FLEE
- 175
Attributes
- STR
- 15
- AGI
- 5
- VIT
- 10
- INT
- 0
- DEX
- 12
- LUK
- 0
Swift Spore drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1872 ms
- Attack Motion
- 672 ms
- Damage Motion
- 288 ms
- Ai
- 1
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Swift Spore
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Izlude Shipwreck B1Town & interior · treasure_n1 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Swift Spore skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 1 |
HealMagic · 28 | 5 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| ProvocationNone · 194 | 1 | 2% | No added delay5 s recast | chasetarget · cancelable: yes | always |
| Sleep attackWeapon · 182 | 1 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| Water Attribute AttackWeapon · 184 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















