RENEWAL / MONSTERS
Furious Soldier Skeleton
UndeadMediumUndead 1
Elemental damage received Undead 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 125%
- WindWin
- 100%
- PoisonPoi
- 75%
- HolyHol
- 125%
- DarkDar
- 0%
- GhostGho
- 100%
- UndeadUnd
- 0%
- Level
- 34
- HP
- 3,455
- Base EXP
- 1,420
- Job EXP
- 2,970
Combat
- ATK
- 88–109
- MATK
- 48–57
- DEF
- 53
- MDEF
- 5
- 100% HIT
- 247
- 95% FLEE
- 208
Attributes
- STR
- 14
- AGI
- 13
- VIT
- 32
- INT
- 5
- DEX
- 29
- LUK
- 3
Furious Soldier Skeleton drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 200 ms
- Attack Delay
- 500 ms
- Attack Motion
- 576 ms
- Damage Motion
- 432 ms
- Ai
- 4
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Soldier Skeleton
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Payon Cave F2Dungeon · pay_dun01 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Soldier Skeleton skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | followself · cancelable: yes | always |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | chaseself · cancelable: yes | always · 6 |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | angrytarget · cancelable: no | always |
| Multi-stage AttackWeapon · 171 | 1 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | angrytarget · cancelable: yes | always |
| Undead Element AttackWeapon · 347 | 1 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












