RENEWAL / MONSTERS
Swift Sohee
DemonMediumWater 1
Elemental damage received Water 1 defense
- NeutralNeu
- 100%
- WaterWat
- 25%
- EarthEar
- 100%
- FireFir
- 90%
- WindWin
- 150%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 64
- HP
- 12,640
- Base EXP
- 3,000
- Job EXP
- 8,160
Combat
- ATK
- 259–326
- MATK
- 105–123
- DEF
- 61
- MDEF
- 21
- 100% HIT
- 288
- 95% FLEE
- 250
Attributes
- STR
- 61
- AGI
- 24
- VIT
- 29
- INT
- 20
- DEX
- 41
- LUK
- 25
Swift Sohee drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 187 ms
- Attack Delay
- 2112 ms
- Attack Motion
- 912 ms
- Damage Motion
- 576 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Swift Sohee
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Payon Cave F4Dungeon · pay_dun03 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Swift Sohee skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always · 28 |
HealMagic · 28 | 5 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| StopNone · 342 | 1 | 5% | No added delay30 s recast | attacktarget · cancelable: yes | always |
| SuicideMisc · 175 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate80 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.













