RENEWAL / MONSTERS
Furious Myst Case
FormlessMediumNeutral 3
Elemental damage received Neutral 3 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 100%
- FireFir
- 100%
- WindWin
- 100%
- PoisonPoi
- 100%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 50%
- UndeadUnd
- 100%
- Level
- 39
- HP
- 4,045
- Base EXP
- 1,465
- Job EXP
- 3,660
Combat
- ATK
- 120–147
- MATK
- 88–101
- DEF
- 50
- MDEF
- 11
- 100% HIT
- 263
- 95% FLEE
- 215
Attributes
- STR
- 26
- AGI
- 24
- VIT
- 40
- INT
- 35
- DEX
- 31
- LUK
- 25
Furious Myst Case drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 500 ms
- Attack Motion
- 1248 ms
- Damage Motion
- 432 ms
- Ai
- 17
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Furious Myst Case
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Toy Monitoring RoomDungeon · xmas_dun02 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Furious Myst Case skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always · 3 |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
| HallucinationMagic · 207 | 1 | 5% | 0.5 s5 s recast | chasetarget · cancelable: yes | always |
MammoniteWeapon · 42 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
Spear StabWeapon · 58 | 5 | 5% | 0.8 s5 s recast | attacktarget · cancelable: no | always |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.















