RENEWAL / MONSTERS
Swift Metaller
InsectMediumFire 1
Elemental damage received Fire 1 defense
- NeutralNeu
- 100%
- WaterWat
- 150%
- EarthEar
- 90%
- FireFir
- 25%
- WindWin
- 100%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 90%
- Level
- 55
- HP
- 7,435
- Base EXP
- 2,330
- Job EXP
- 6,195
Combat
- ATK
- 227–288
- MATK
- 83–108
- DEF
- 72
- MDEF
- 12
- 100% HIT
- 279
- 95% FLEE
- 252
Attributes
- STR
- 52
- AGI
- 24
- VIT
- 10
- INT
- 0
- DEX
- 52
- LUK
- 31
Swift Metaller drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 150 ms
- Attack Delay
- 1708 ms
- Attack Motion
- 1008 ms
- Damage Motion
- 540 ms
- Ai
- 7
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Swift Metaller
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Fortress Saint Darmain (South)Field · cmd_fild09 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Swift Metaller skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always · 2 |
| Fire Attribute AttackWeapon · 186 | 3 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
HealMagic · 28 | 5 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | attacktarget · cancelable: no | always |
| Silence AttackWeapon · 178 | 3 | 5% | 0.7 s5 s recast | chasetarget · cancelable: no | always |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














