RENEWAL / MONSTERS
Elusive Luciola Vespa
InsectMediumWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 90%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 109
- HP
- 65,020
- Base EXP
- 9,435
- Job EXP
- 27,015
Combat
- ATK
- 806–1,111
- MATK
- 218–285
- DEF
- 59
- MDEF
- 55
- 100% HIT
- 398
- 95% FLEE
- 397
Attributes
- STR
- 88
- AGI
- 89
- VIT
- 55
- INT
- 32
- DEX
- 143
- LUK
- 59
Elusive Luciola Vespa drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 110 ms
- Attack Delay
- 1000 ms
- Attack Motion
- 864 ms
- Damage Motion
- 432 ms
- Ai
- 08
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Elusive Luciola Vespa
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Splendide Field F3Field · spl_fild03 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Elusive Luciola Vespa skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Multi-stage AttackWeapon · 171 | 1 | 30% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Piercing AttackWeapon · 158 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Poison Attribute AttackWeapon · 188 | 2 | 20% | 0.5 s5 s recast | attacktarget · cancelable: no | always |
| Pulse StrikeWeapon · 661 | 2 | 10% | No added delay30 s recast | attackself · cancelable: yes | always |
TeleportMagic · 26 | 1 | 100% | No added delayNo added delay recast | idleself · cancelable: yes | rudeattacked |
TeleportMagic · 26 | 1 | 50% | No added delay5 s recast | walkself · cancelable: yes | rudeattacked |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.














