RENEWAL / MONSTERS
Solid Freezer
BruteMediumWater 2
Elemental damage received Water 2 defense
- NeutralNeu
- 100%
- WaterWat
- 0%
- EarthEar
- 100%
- FireFir
- 80%
- WindWin
- 175%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 94
- HP
- 83,460
- Base EXP
- 6,370
- Job EXP
- 18,045
Combat
- ATK
- 466–619
- MATK
- 244–334
- DEF
- 127
- MDEF
- 38
- 100% HIT
- 341
- 95% FLEE
- 308
Attributes
- STR
- 68
- AGI
- 47
- VIT
- 50
- INT
- 45
- DEX
- 69
- LUK
- 25
Solid Freezer drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 2 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 204 ms
- Attack Delay
- 1260 ms
- Attack Motion
- 960 ms
- Damage Motion
- 672 ms
- Ai
- 21
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Freezer
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Underground swamp zoneDungeon · tur_dun05 | 1 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Freezer skills
7| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Cold BoltMagic · 14 | 3 | 5% | 1.5 s5 s recast | attacktarget · cancelable: yes | always |
Cold BoltMagic · 14 | 3 | 5% | 1.5 s5 s recast | chasetarget · cancelable: yes | always |
| EmotionNone · 197 | 1 | 2% | No added delay5 s recast | chaseself · cancelable: yes | always · 19 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | idleself · cancelable: yes | always · 6 |
| EmotionNone · 197 | 1 | 20% | No added delay5 s recast | walkself · cancelable: yes | always · 20 |
Frost DriverMagic · 15 | 9 | 5% | 1 s5 s recast | attacktarget · cancelable: yes | always |
| Water Attribute AttackWeapon · 184 | 3 | 5% | 0.5 s5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












