RENEWAL / MONSTERS
Fabre Ringleader
#2836InsectSmallEarth 1
Level6
HP295
SP1
Base EXP790
Job EXP975
Base ATK1
Base MATK3
DEF24
MDEF0
STR12
AGI5
VIT5
INT5
DEX12
LUK5
100% HIT211
95% FLEE163
Combat details
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 400 ms
- Attack Delay
- 1672 ms
- Attack Motion
- 672 ms
- Damage Motion
- 480 ms
- Ai
- 1
- Class
- Normal
Base ATK and base MATK are database inputs. Final combat damage also depends on stats and Renewal formulas.
Behavior & elements
Elemental damage received
Earth 1 defenseNeutral100%
Water100%
Earth25%
Fire150%
Wind90%
Poison150%
Holy100%
Dark100%
Ghost100%
Undead100%
Normal-attack HIT and FLEE targets above exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Item drops
Using your server rates| Item | Base chance | Your chance | Notes |
|---|---|---|---|
CloverMiscellaneous · 705 | 50% | 50% | |
Club [4]Weapon · 1502 | 4% | 4% | |
Club [3]Weapon · 1501 | 10% | 10% | |
Fabre CardCard · 4002 | 1% | 1% | Cannot be stolen |
FeatherMiscellaneous · 949 | 50% | 50% | |
FluffMiscellaneous · 914 | 100% | 100% | |
Fly WingDelay Consume · 601 | 25% | 25% | |
Green HerbRestorative · 511 | 100% | 100% |
Each row is a separate drop slot. Multipliers are estimates; server caps and bonuses may apply.
Where to find Fabre Ringleader
1 static spawns| Map | Amount | Respawn delay | Position | Reference |
|---|---|---|---|---|
Payon Forest F3Field · pay_fild03 | 3 | 3 min | Map-wide | Source ↗ |
Static entries follow the active rAthena scripts. Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Monster skills
2| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
| Earth Attribute AttackWeapon · 185 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Follower SummonsMagic · 196 | 2 | 100% | 0.7 s30 s recast | idleself · cancelable: no | slavele0 · 1007 |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.







