RENEWAL / MONSTERS
Solid Drosera
PlantMediumEarth 1
Elemental damage received Earth 1 defense
- NeutralNeu
- 100%
- WaterWat
- 100%
- EarthEar
- 25%
- FireFir
- 150%
- WindWin
- 90%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 101
- HP
- 111,790
- Base EXP
- 8,110
- Job EXP
- 22,005
Combat
- ATK
- 676–925
- MATK
- 176–209
- DEF
- 86
- MDEF
- 52
- 100% HIT
- 333
- 95% FLEE
- 340
Attributes
- STR
- 79
- AGI
- 32
- VIT
- 64
- INT
- 38
- DEX
- 94
- LUK
- 14
Solid Drosera drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 7 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 1000 ms
- Attack Delay
- 864 ms
- Attack Motion
- 576 ms
- Damage Motion
- 336 ms
- Ai
- 10
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Solid Drosera
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Veins Field F2Field · ve_fild02 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Solid Drosera skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
Close ConfineWeapon · 1005 | 1 | 10% | No added delay30 s recast | attacktarget · cancelable: yes | always |
| Earth Attribute AttackWeapon · 185 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Guided AttackWeapon · 172 | 3 | 5% | 1 s20 s recast | attacktarget · cancelable: yes | always |
PierceWeapon · 56 | 5 | 5% | 0.7 s5 s recast | attacktarget · cancelable: yes | always |
| Sleep attackWeapon · 182 | 5 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
| Sucking BloodWeapon · 199 | 1 | 10% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.
















