RENEWAL / MONSTERS
Swift Creamy
InsectSmallWind 1
Elemental damage received Wind 1 defense
- NeutralNeu
- 100%
- WaterWat
- 90%
- EarthEar
- 150%
- FireFir
- 100%
- WindWin
- 25%
- PoisonPoi
- 150%
- HolyHol
- 100%
- DarkDar
- 100%
- GhostGho
- 100%
- UndeadUnd
- 100%
- Level
- 23
- HP
- 1,235
- Base EXP
- 980
- Job EXP
- 2,220
Combat
- ATK
- 54–61
- MATK
- 23–24
- DEF
- 28
- MDEF
- 20
- 100% HIT
- 224
- 95% FLEE
- 169
Attributes
- STR
- 16
- AGI
- 1
- VIT
- 1
- INT
- 0
- DEX
- 1
- LUK
- 20
Swift Creamy drops
Your ratesEach entry is a separate drop slot.
More combat details
- SP
- 1
- Attack Range
- 1 cells
- Skill Range
- 10 cells
- Chase Range
- 12 cells
- Walk Speed
- 112 ms
- Attack Delay
- 1136 ms
- Attack Motion
- 720 ms
- Damage Motion
- 840 ms
- Ai
- 1
- Class
- Normal
ATK and MATK ranges include level and attributes, before skills, buffs and target defenses.
HIT and FLEE targets exclude skills, status changes and mobbing penalties. Element values are damage multipliers before other modifiers.
Where to find Swift Creamy
1 static spawns| Map | Amount | Respawn delay | Position |
|---|---|---|---|
Geffen Field F5Field · gef_fild05 | 2 | 3 min | Map-wide |
Coordinates are spawn centers. Actual positions and minimum respawn delays depend on server settings.
Swift Creamy skills
6| Skill | Level | Chance | Cast / delay | State & target | Condition |
|---|---|---|---|---|---|
HealMagic · 28 | 5 | 100% | 0.5 s5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| Sleep attackWeapon · 182 | 3 | 5% | No added delay5 s recast | attacktarget · cancelable: yes | always |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | idleself · cancelable: yes | always |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate30 |
TeleportMagic · 26 | 1 | 5% | No added delay5 s recast | attackself · cancelable: yes | myhpltmaxrate50 |
| Wind Attribute AttackWeapon · 187 | 2 | 20% | No added delay5 s recast | attacktarget · cancelable: yes | always |
Chance is checked when the skill’s state and condition are satisfied. It is not the chance per normal attack.












